Two Point Wiki
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http://wiki.twopointstudios.com/Main_Page
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2019-02-05T10:31:34Z
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2019-02-05T10:32:04Z
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2019-02-05T10:32:30Z
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File:Picturedescription.gif
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File:Picturetype.gif
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File:Pictureworkshopicon.jpg
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Creating Content
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2019-02-05T11:46:17Z
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Created page with "The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon. ::::::::::::::File:P..."
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The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:Rotateimagebutton.png|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:Rotateimagebutton.png|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu.
::::::[[File:Picturecreatebutton.jpg|650px]]
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Editing Custom Content
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Created page with "Users can edit and update the images, descriptions and the costs of a created item. To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found ne..."
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Users can edit and update the images, descriptions and the costs of a created item.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the button.
::::::[[File:Editbutton2.gif|650px]]
Once changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
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Users can edit and update the images, descriptions and the costs of a created item.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
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Publishing Content
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Created page with "To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. ::::::[[File:Editbutton.gif|650px]]..."
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop.
::::::[[Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop.
::::::[[Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the item. The friends only option will allow only friends to see and subscribe to the item. The private option will allow only the creator to see and subscribe to the item.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
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Editing Published User Generated Content
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Created page with "Users can update a custom item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to..."
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Users can update a custom item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
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Users can edit and update a custom item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Editing and updating an item can also be achieved directly through the Steam Workshop.
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File:Bundlecopies.jpg
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File:Bundlecontent.jpg
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Creating and Publishing Bundles
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2019-02-05T13:19:21Z
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Created page with "Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here…. ''Windows''..."
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Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows''
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac''
com.twopointstudios.twopointhospital
''Linux''
Home\.config\unity3d\Two Point Studios\Two Point Hospital
#Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
#Enter the “LocalMods” folder.
#In the “LocalMods” folder create a new folder named “Bundle”.
#In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything however the name “MyNewBundle” has been used in this instance.
#All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
#Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
#Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
#Select the button on one of the copies to open the “Update” menu, and select “Publish”.
#All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
#Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
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Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
#Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
#Enter the “LocalMods” folder.
#In the “LocalMods” folder create a new folder named “Bundle”.
#In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything however the name “MyNewBundle” has been used in this instance.
#All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
#Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
#Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
#Select the button on one of the copies to open the “Update” menu, and select “Publish”.
#All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
#Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
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Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
#Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.<br />{{3}}
#Enter the “LocalMods” folder.
#In the “LocalMods” folder create a new folder named “Bundle”.
#In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything however the name “MyNewBundle” has been used in this instance.
#All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
#Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
#Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
#Select the button on one of the copies to open the “Update” menu, and select “Publish”.
#All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
#Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
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Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
<ol>
<li>Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
[[File:Bundlefolder.jpg|px150]]
<li>Enter the “LocalMods” folder.
<li>In the “LocalMods” folder create a new folder named “Bundle”.
<li>In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything however the name “MyNewBundle” has been used in this instance.
<li>All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
<li>Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
<li>Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
<li>Select the button on one of the copies to open the “Update” menu, and select “Publish”.
<li>All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
<li>Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
</ol>
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Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
::::[[File:Bundlefolder.jpg|750px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
'''''REDO GIF!'''''
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
7bec165baff72835e89de4876813714fa72e2e88
57
56
2019-02-05T14:35:51Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
::::[[File:Bundlefolder.jpg|750px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
'''''REDO GIF!'''''
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
075b40722804a1dfd64ad418f9d55bf46ca22eb8
59
57
2019-02-05T14:57:14Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
::::[[File:Bundlefolder.jpg|750px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::::[[File:Bundlecreationremade.gif|750px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
0f9a1b7b2560bf606503bee09336d280e34dbfad
File:Bundlefolder.jpg
6
46
60
2019-02-05T15:02:11Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Mynewbundlefolder.jpg
6
47
61
2019-02-05T15:02:28Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Bundlecreation.gif
6
49
63
2019-02-05T15:11:08Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Creating and Publishing Bundles
0
44
64
59
2019-02-05T15:13:21Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::::[[File:Bundlecreation.gif|750px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
294c3e64f294271a0f95ebe159ffff60bd412bad
65
64
2019-02-05T15:14:30Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
To create and publish a bundle:
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::::[[File:Bundlecreation.gif|750px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
a94122afcda250191939ec9c2fc926b857091ec4
66
65
2019-02-05T15:14:59Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::::[[File:Bundlecreation.gif|750px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
29daa788215a350f52c1fa23ef1f52d69510505f
67
66
2019-02-05T15:15:46Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::::[[File:Bundlecreation.gif|600px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
bb919c986de168eec13b31dcfc05762e31c1f7a6
68
67
2019-02-05T15:16:02Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::::[[File:Bundlecreation.gif|500px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
0967ad05c2d4b2254662a8b58d41ddaceac1cd31
69
68
2019-02-05T15:16:33Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
:::::::[[File:Bundlecreation.gif|500px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
066fd28930c65873241cd101053f8ddb1fdaeb1a
70
69
2019-02-05T15:16:54Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. This name can be anything. The name “MyNewBundle” has been used in this instance for demonstration purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. All user generated content will have its own folder contained within the “LocalMods” folder. In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
:::::::::[[File:Bundlecreation.gif|500px]]
::6. Once all desired item folders have been copied into the “MyNewBundle” folder boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the UGC items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
e211b21f2fb4bb097122f7f3e88e364909bf74a7
86
70
2019-02-06T10:59:49Z
Jake
4
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. The name of the bundle can be anything, however the name “MyNewBundle” has been used in this instance for demonstrative purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. Contained within the “LocalMods” folder are several other folders where custom made UGC items are stored. Items are stored depending on their type and will be located in their corresponding type folder. For example, rugs will be stored in the "Rugs" folder. Each custom made item will have its own folder named after the item's name. For example, if the item's name is "TwoPointPoster", the file's name will also be "TwoPointPoster". In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::<span style="color:red;">''Please note that the user can cut and paste the item's folder into the "MyNewBundle" folder, however this will effect any instances of the item already placed within a hospital. Please see the [[FAQs]] section for more information.'' </span>
::6. Once all desired item folders have been copied into the “MyNewBundle” folder, boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the custom made items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
c49e64b27054e522c3524ce59d799451a5b8389a
88
86
2019-02-06T11:14:00Z
Pez
9
Improved formatting of os paths
wikitext
text/x-wiki
Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
'''Windows:'''
: <code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
'''Mac'''
: <code>com.twopointstudios.twopointhospital</code>
'''Linux'''
: <code>Home\.config\unity3d\Two Point Studios\Two Point Hospital</code>
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. The name of the bundle can be anything, however the name “MyNewBundle” has been used in this instance for demonstrative purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. Contained within the “LocalMods” folder are several other folders where custom made UGC items are stored. Items are stored depending on their type and will be located in their corresponding type folder. For example, rugs will be stored in the "Rugs" folder. Each custom made item will have its own folder named after the item's name. For example, if the item's name is "TwoPointPoster", the file's name will also be "TwoPointPoster". In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::<span style="color:red;">''Please note that the user can cut and paste the item's folder into the "MyNewBundle" folder, however this will effect any instances of the item already placed within a hospital. Please see the [[FAQs]] section for more information.'' </span>
::6. Once all desired item folders have been copied into the “MyNewBundle” folder, boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the custom made items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
6bf42d9b5c119039888ce8b4fdcb00cdd54dbd16
Main Page
0
1
71
1
2019-02-05T15:33:24Z
Jake
4
Replaced content with "'''''<strong> INSTRUCTIONAL PAGES <strong>'''''"
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES <strong>'''''
50699cf2cbc9f819b7cd6c0167a48de9e67625ed
72
71
2019-02-05T15:34:48Z
Jake
4
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES <strong>'''''
[Creating a Wall or Floor]
[Creating a Picture or Rug]
[Editing User Generated Content]
[Publishing User Generated Content]
[Creating and Publishing Bundles]
baab16ca9ce0802b6f81d992c427ab0a96d89927
73
72
2019-02-05T15:36:20Z
Jake
4
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES <strong/>'''''
[[Creating a Wall or Floor]]
[[Creating a Picture or Rug]]
[[Editing User Generated Content]]
[[Publishing User Generated Content]]
[[Creating and Publishing Bundles]]
2d257c06210ffdee17845f4796209edc46601e7e
74
73
2019-02-05T15:36:47Z
Jake
4
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES </strong>'''''
[[Creating a Wall or Floor]]
[[Creating a Picture or Rug]]
[[Editing User Generated Content]]
[[Publishing User Generated Content]]
[[Creating and Publishing Bundles]]
7aa5393b106dfd7ea4c8ecf146d3de2fefc95244
75
74
2019-02-05T15:38:04Z
Jake
4
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES </strong>'''''
[[Creating a Wall or Floor]]
[[Creating a Picture or Rug]]
[[Editing User Generated Content]]
[[Publishing User Generated Content]]
[[Creating and Publishing Bundles]]
'''''<strong> SUPPORT PAGES </strong>'''''
[[Recommended Image Dimensions]]
[[FAQs]]
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81
75
2019-02-05T16:40:51Z
Jake
4
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES </strong>'''''
[[Creating a Wall or Floor]]
[[Creating a Picture or Rug]]
[[Editing User Generated Content]]
[[Publishing User Generated Content]]
[[Creating and Publishing Bundles]]
'''''<strong> SUPPORT PAGES </strong>'''''
[[Image Recommendations]]
[[FAQs]]
d367b712aeb6b62d5da57ca2a36d07fd4073efb0
82
81
2019-02-05T16:44:17Z
Jake
4
wikitext
text/x-wiki
'''''<strong> INSTRUCTIONAL PAGES </strong>'''''
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Editing User Generated Content]]
::[[Publishing User Generated Content]]
::[[Creating and Publishing Bundles]]
'''''<strong> SUPPORT PAGES </strong>'''''
::[[Image Recommendations]]
::[[FAQs]]
1c8d86f25893e0c5c7f256f3822d25847c78ae81
FAQs
0
50
76
2019-02-05T16:37:16Z
Jake
4
Created page with "'''''<strong><strong>Frequently Asked Questions</strong></strong>''''' ---- '''''Is my custom made content saved to the cloud so that I can use it on another machine?''''' U..."
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Is my custom made content saved to the cloud so that I can use it on another machine?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can i subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
9ad780681d71c6da9afb7d36762475ff56098b32
77
76
2019-02-05T16:37:54Z
Jake
4
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another machine?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can i subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
2d7816d16ef89c4b34689f79db7ab8782454a770
78
77
2019-02-05T16:38:05Z
Jake
4
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another computer?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can i subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
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79
78
2019-02-05T16:38:28Z
Jake
4
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another computer?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can i subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
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80
79
2019-02-05T16:38:48Z
Jake
4
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another computer?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
com.twopointstudios.twopointhospital
''Linux'':
Home\.config\unity3d\Two Point Studios\Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can i subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
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85
80
2019-02-06T10:22:15Z
Ben
2
Tweaked Mac and Linux paths
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another computer?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can i subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
b6fa81d6733225e7e76dda1a3fbadf69fb4b56c6
87
85
2019-02-06T11:02:51Z
Pez
9
Capitalised an "i"
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another computer?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''Can I delete my "Bundle" folder once I have finished publishing it, as it takes up space in my "Items" list?''''
Yes. Once a bundle has been published to the steam workshop the user can feel free to delete that bundle's folder. It will help to keep the "Items" list clutter free.
babb6eed4f594014ece07f80fc603bd035275c43
90
87
2019-02-06T11:37:21Z
Jake
4
wikitext
text/x-wiki
'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''Will my custom made content appear on another computer?'''''
Unfortunately locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with temporary placeholder items within the game, however will revert back to their original state when the user switches back to their original computer.
----
'''''If I get a new computer, will I lose all of my created items?'''''
As explained above locally created items are not saved to the cloud and therefore will not be available on a new computer. However, by making a backup copy of your "Localmods" folder and copying it over to your new computer, you can keep all of your locally created items.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Again, due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create two instances of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. This is because, once the item folder has been cut and pasted, the original item file will no longer exist. As a result, any instances of that item placed within hospitals will be replaced with temporary placeholder items.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
3ee9f8f164e79f5e8150b540decd3c8a3b48e7d0
92
90
2019-02-06T12:44:36Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''''<strong><strong>Frequently Asked Questions</strong></strong>'''''
----
'''''My custom item has been replaced with a peanut butter sandwich item. What does this mean?''''
The peanut butter sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and published content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Published content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Published content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut butter sandwich within the game. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently there are a couple of methods the user can do to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
The user can also Publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes to not make the item available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. If the user is planning to publish a sandbox hospital, we recommend only using items subscribed from the steam workshop within that hospital.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|35px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create two instances of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. This is because, once the item folder has been cut and pasted, the original item file will no longer exist. As a result, any instances of that item placed within hospitals will be replaced with temporary placeholder items.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
18debf74c0fa5588469d7760a8a49b651e390a52
93
92
2019-02-06T13:13:12Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
The user can also Publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create two instances of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. This is because, once the item folder has been cut and pasted, the original item file will no longer exist. As a result, any instances of that item placed within hospitals will be replaced with temporary placeholder items.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
03d566d0fc68cc8b85ce5a9da5ad968d97e82f0d
94
93
2019-02-06T13:16:50Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
The user can also Publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
d5b0b647da2bff076a84c45001c9fe0dfd3ca45f
95
94
2019-02-06T13:21:29Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
The user can also Publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear restart the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
e313c115e602eeb830c215643be7480950be839b
96
95
2019-02-06T13:22:03Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
The user can also Publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
2d9e95ecc029f827e857203ed3f6b4eb0c6e70af
97
96
2019-02-06T13:22:25Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital
''Mac'':
~/Library/Application Support/com.twopointstudios.twopointhospital
''Linux'':
~/.config/unity3d/Two Point Studios/Two Point Hospital
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
4ec2f48378fed9b5f982ce641dee7182a46ba71f
98
97
2019-02-06T14:19:06Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, users are more than welcome to subscribe to their own published items. Though this will create two versions of that item within the user's "Items" list. The subscribed version of the item will have the workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two. In addition, the subscribed version of the item can be used in Sandbox hospitals the user wishes to publish.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
5e3a697ff6c1504fd79274394941f33fe0167142
100
98
2019-02-06T14:25:59Z
Ben
2
Reword "Can I subscribe to my own published items?" section
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can i cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can i delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
08f5208bf915b86e7c06d02621bc045d39b71e7e
104
100
2019-02-06T14:27:05Z
Ben
2
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
While users can publish locally created content to the workshop, it will still be considered as a locally created item. Users will need to subscribe to the item, via the workshop, in order to have a workshop version of that item.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
04a3d358e229e20851cb5828fcbaec607a109b66
Image Recommendations
0
51
83
2019-02-05T16:54:58Z
Jake
4
Created page with "'''''<strong> Image File Types </strong>'''''"
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
1fa82f0515565fbf8687742857bdcd586afd73a9
84
83
2019-02-05T17:16:45Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports JPG or PNG file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
8df4da8b635e3a000ecf7d985a4e1e17c9bd638e
89
84
2019-02-06T11:20:55Z
Pez
9
Made JPG and PNG bold to help skim readers like myself
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
f6c9464ca1cc651bd0319a75ca9f722a9aeb77d7
Publishing Content
0
35
99
42
2019-02-06T14:23:03Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the item. The friends only option will allow only friends to see and subscribe to the item. The private option will allow only the creator to see and subscribe to the item.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
c8ade9eb5470c92a7176bea399a0191c039a2058
File:Icon Floor.png
6
52
101
2019-02-06T14:26:08Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Wall.png
6
53
102
2019-02-06T14:26:32Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Picture Canvas.png
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103
2019-02-06T14:26:51Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Picture ExpensiveFrame.png
6
55
105
2019-02-06T14:27:05Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Picture Poster.png
6
56
106
2019-02-06T14:27:10Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Picture SquareFrame.png
6
57
107
2019-02-06T14:27:16Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Picture WoodenFrame.png
6
58
108
2019-02-06T14:27:22Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Rug Circle.png
6
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2019-02-06T14:27:29Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Rug Corner.png
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2019-02-06T14:27:37Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Rug Long.png
6
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2019-02-06T14:27:43Z
Jake
4
wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Rug Oval.png
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2019-02-06T14:27:48Z
Jake
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Icon Rug Standard.png
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2019-02-06T14:27:53Z
Jake
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
FAQs
0
50
114
104
2019-02-06T14:32:36Z
Ben
2
Slight rewording of "What is the difference between locally created content and workshop content" section
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
'''''My custom item has been replaced with a peanut jam sandwich item. What does this mean?''''
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
'''''What is the difference between locally created content and workshop content?'''''
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
----
'''''Will my custom made content appear on another computer?'''''
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
'''''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''''
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
'''''I'm having an issue uploading a picture. What can I do?'''''
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
'''''Can I publish Sandbox hospitals with locally created items in them?'''''
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
'''''Can I subscribe to my own published items?'''''
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
----
'''''What is a workshop bundle?'''''
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
'''''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?''''
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
'''''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''''
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
c3398b7e43303741b224630f7ac9f1d1026f95fe
Image Recommendations
0
51
115
89
2019-02-06T14:33:46Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Recommended Image Size and Resolution </strong>'''''
<| class="wikitable" style="margin: auto;"
| Orange
| Apple
|-
| Bread
| Pie
|-
| Butter
| Ice cream
|>
32f2a97b07a0ba3d5ee1af375350875fc257d290
116
115
2019-02-06T15:14:18Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Recommended Image Size and Resolution </strong>'''''
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Height (Pixels)'''
|'''Width (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
cc5b3a6d47d0fd2f69566a58349fa9aa4990dd68
117
116
2019-02-06T15:35:27Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items, however the maximum size "Two Point Hospital" supports is 512 x 512 </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Height (Pixels)'''
|'''Width (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
46480d8389596d403fbddcd727df831772f01645
118
117
2019-02-06T15:37:48Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items, however the maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Height (Pixels)'''
|'''Width (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
3e4a69e35b3430f3bbcd3783cd01193260b6c249
119
118
2019-02-06T16:04:12Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items, however the maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Height (Pixels)'''
|'''Width (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item to the workshop, the user can select a preview image to represent the item. The preview image must be under 1Mb in size or the game will not allow the item to be published to the steam workshop.
0870e16890fe499e8c9b35dc9ead06cc3e9c4b3a
122
119
2019-02-06T16:22:19Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items, however the maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Height (Pixels)'''
|'''Width (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
5c6b438460527772ba69a4b5f03dad2d565d80c9
123
122
2019-02-06T16:50:03Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items, however the maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
6dbe2d4d312c55f33bd675c2d1d34dcba54a44eb
135
123
2019-02-07T12:13:25Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
91056163e19c398b15b4ee6c4829a98a833a886d
136
135
2019-02-07T12:18:35Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
Attempting to publish an item or sandbox hospital, with a workshop preview image large than 1Mb, will result in the user receiving an error message.
This error message can be checked in the users log files which can be found here:
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Logs</code>
c6e11503aa11f9818196b93e3d46c01c39ac2edb
137
136
2019-02-07T12:19:06Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
Attempting to publish an item or sandbox hospital, with a workshop preview image large than 1Mb, will result in the user receiving an error message.
This error message can be viewed in the users log files which can be found here:
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Logs</code>
06d184785b645fd056370ea84bc6a5504c76a282
138
137
2019-02-07T12:19:59Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
Attempting to publish an item or sandbox hospital, with a workshop preview image large than 1Mb, will result in the user receiving an error message.
This error message can be viewed in the users log files which can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
b9bb718fec52bb4c7245b63ae4003e95ce3e2892
139
138
2019-02-07T12:20:42Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparency within images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
Attempting to publish an item or sandbox hospital, with a workshop preview image large than 1Mb, will result in the user receiving an error message.
This error message can be viewed in the users log files which can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Logs</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital.logs</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital/Logs</code>
7d5b26137e66c51e8707631e57eaaefe7553e528
Main Page
0
1
120
82
2019-02-06T16:13:33Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
'''''INSTRUCTIONAL PAGES'''''
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Editing User Generated Content]]
::[[Publishing User Generated Content]]
::[[Creating and Publishing Bundles]]
'''''SUPPORT PAGES'''''
::[[Image Recommendations]]
::[[FAQs]]
ba2b75256ad7b762f45c6276e2e8a16428b5dd2d
121
120
2019-02-06T16:14:05Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
'''''INSTRUCTIONAL PAGES'''''
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Editing User Generated Content]]
::[[Publishing User Generated Content]]
::[[Creating and Publishing Bundles]]
'''''SUPPORT PAGES'''''
::[[Image Recommendations]]
::[[FAQs]]
7e502fb9469d5333236971aa7300a23166c29910
129
121
2019-02-07T11:18:47Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Editing User Generated Content]]
::[[Publishing User Generated Content]]
::[[Creating and Publishing Bundles]]
'''''SUPPORT PAGES'''''
::[[Image Recommendations]]
::[[FAQs]]
b353e633b97faa91c5c64b14a818e85ddfee6a66
134
129
2019-02-07T12:03:30Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Editing User Generated Content]]
::[[Publishing User Generated Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
::[[Image Recommendations]]
::[[FAQs]]
9679bc84be92ea55a22dae2bc9e57ad0d058e8cc
File:SandboxShareButton.jpg
6
64
124
2019-02-07T10:48:38Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Sharemenu.jpg
6
65
125
2019-02-07T10:52:53Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Createworkshopitem.jpg
6
66
126
2019-02-07T11:04:29Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Sandbox Hospitals
0
67
127
2019-02-07T11:07:29Z
Jake
4
Created page with "With the Interior Design update users can now share their sandbox hospitals on the Steam workshop, and subscribe to other user made hospitals. ---- '''''Sharing your Sandbox..."
wikitext
text/x-wiki
With the Interior Design update users can now share their sandbox hospitals on the Steam workshop, and subscribe to other user made hospitals.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
<span style="color:red;">''Please note workshop preview images must be under 1Mb of memory.''</span>
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
fb9d22339a2a0569852335cafbda1e1d5f74c272
132
127
2019-02-07T11:56:11Z
Jake
4
wikitext
text/x-wiki
With the Interior Design update users can now share their sandbox hospitals on the Steam workshop, and subscribe to other user made hospitals.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
<span style="color:red;">''Please note workshop preview images must be under 1Mb of memory.''</span>
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
----
'''''Subscribing to Sandbox Hospitals'''''
Users can subscribe to player created hospitals on the Steam workshop. Subscribed hospitals will appear in the "Downloaded Hospitals" section of the sandbox menu. This may require the user to exit and return to the Sandbox menu before the downloaded hospital appears.
::::::[[File:Downloadedhospitals.jpg|650px]]
Selecting the "Load" button will load the user into their newly downloaded hospital. It will also create a save file in the "My Hospitals" section.
::::::[[File:Savefile.jpg|650px]]
Some user made hospitals will include user created content. Unfortunately locally created content will not be available in downloaded hospitals. <span style="color:red;">''For more information on this please see the [[FAQs]] section.''</span>
If the downloaded hospital contains workshop content users will be given a link to download the necessary workshop content.
The link can be found here:
::::::[[File:Requiredugc.jpg|650px]]
d47b5000494c949631528cd50c7bd0fe7886079a
133
132
2019-02-07T12:03:07Z
Jake
4
wikitext
text/x-wiki
With the Interior Design update users can now share their sandbox hospitals on the Steam workshop, and subscribe to other user made hospitals.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
<span style="color:red;">''Please note workshop preview images must be under 1Mb of memory.''</span>
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
----
'''''Subscribing to Sandbox Hospitals'''''
Users can subscribe to player created hospitals on the Steam workshop. Subscribed hospitals will appear in the "Downloaded Hospitals" section of the sandbox menu. This may require the user to exit and return to the Sandbox menu before the downloaded hospital appears.
::::::[[File:Downloadedhospitals.jpg|650px]]
Selecting the "Load" button will load the user into their newly downloaded hospital. It will also create a save file in the "My Hospitals" section.
::::::[[File:Savefile.jpg|650px]]
Some user made hospitals will include user created content. Unfortunately locally created content will not be available in downloaded hospitals. <span style="color:red;">''For more information on this please see the [[FAQs]] section.''</span> Locally created content that is included in a sandbox hospital will appear as peanut jam sandwich items.
If the downloaded hospital contains workshop content users will be given a link to download the necessary workshop content.
The link can be found here:
::::::[[File:Requiredugc.jpg|650px]]
If users chose not to subscribe to the necessary workshop content it will appear as peanut jam sandwich items within the hospital.
----
52b1d142a16580bf1a693300973ddc68c13ddb0a
140
133
2019-02-07T12:24:21Z
Jake
4
wikitext
text/x-wiki
Sandbox mode is the perfect place to experiment with the new Interior Designer update. Users can let their imaginations run wild and with the workshop support can now share their sandbox hospital creations on the Steam workshop.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
<span style="color:red;">''Please note workshop preview images must be under 1Mb of memory.''</span>
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
----
'''''Subscribing to Sandbox Hospitals'''''
Users can subscribe to player created hospitals on the Steam workshop. Subscribed hospitals will appear in the "Downloaded Hospitals" section of the sandbox menu. This may require the user to exit and return to the Sandbox menu before the downloaded hospital appears.
::::::[[File:Downloadedhospitals.jpg|650px]]
Selecting the "Load" button will load the user into their newly downloaded hospital. It will also create a save file in the "My Hospitals" section.
::::::[[File:Savefile.jpg|650px]]
Some user made hospitals will include user created content. Unfortunately locally created content will not be available in downloaded hospitals. <span style="color:red;">''For more information on this please see the [[FAQs]] section.''</span> Locally created content that is included in a sandbox hospital will appear as peanut jam sandwich items.
If the downloaded hospital contains workshop content users will be given a link to download the necessary workshop content.
The link can be found here:
::::::[[File:Requiredugc.jpg|650px]]
If users chose not to subscribe to the necessary workshop content it will appear as peanut jam sandwich items within the hospital.
----
a60b0a80ebcd9d6bc88acb8c71612652b08a5a6c
File:Downloadedhospitals.jpg
6
68
128
2019-02-07T11:12:32Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Savefile.jpg
6
69
130
2019-02-07T11:21:34Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Requiredugc.jpg
6
70
131
2019-02-07T11:45:58Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Workshopicon3.jpg
6
71
141
2019-02-07T12:29:31Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:RotateImagebutton.jpg
6
72
143
2019-02-07T12:33:42Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Creating Content
0
26
147
28
2019-02-07T12:35:27Z
Jake
4
wikitext
text/x-wiki
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu.
::::::[[File:Picturecreatebutton.jpg|650px]]
f0132fbd8dc470f248ff3a25bc6ad07682412e90
149
147
2019-02-07T12:38:33Z
Jake
4
wikitext
text/x-wiki
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu.
::::::[[File:Picturecreatebutton.jpg|650px]]
770d1e2c0aca833f675695735c2fbfc1b86566a6
153
149
2019-02-07T12:48:05Z
Jake
4
wikitext
text/x-wiki
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
a3d1e54b5433c263b30d15cdda5f3e6cdf240b24
File:Finishedproduct1.jpg
6
73
150
2019-02-07T12:44:40Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Finishedproduct2.jpg
6
74
154
2019-02-07T12:49:58Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Deletebutton.jpg
6
75
155
2019-02-07T12:58:30Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Editing Custom Content
0
30
156
34
2019-02-07T13:02:11Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
001b9f1087d610db74f9536cda6dba2fbb1ea0e9
157
156
2019-02-07T13:02:54Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
<strong>'''''Editing Workshop Content'''''</Strong>
ebced472f714a0dc7737012c2e2c31d60c186c44
161
157
2019-02-07T13:24:55Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
<strong>'''''Editing Workshop Content'''''</Strong>
Users can update a custom item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
27f824d491013223c9bca10527f0d089d34c5be1
162
161
2019-02-07T14:26:52Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
<strong>'''''Editing Workshop Content'''''</Strong>
Users can update a custom item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
84be8e61e005d66c795dc27e095c0ac219f05c84
164
162
2019-02-07T14:38:04Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
<strong>'''''Editing Workshop Content'''''</Strong>
Users can update a custom item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
----
<strong>'''''Deleting Workshop Content'''''</Strong>
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
4308eb28dd796de491dc75a5817a8aa48656d4b1
165
164
2019-02-07T14:38:40Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
<strong>'''''Editing Workshop Content'''''</Strong>
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
----
<strong>'''''Deleting Workshop Content'''''</Strong>
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
f344e2a09772c498ed8f1f93986155f0851a5f29
166
165
2019-02-07T14:41:45Z
Jake
4
wikitext
text/x-wiki
<strong>'''''Locally Created Content'''''</Strong>
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
<strong>'''''Deleting Items'''''</Strong>
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
<strong>'''''Editing Workshop Content'''''</Strong>
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
----
<strong>'''''Deleting Workshop Content'''''</Strong>
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
b79aa9d45feaeda81de3f1ce6bd80f05b9d68a37
Publishing Content
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the item. The friends only option will allow only friends to see and subscribe to the item. The private option will allow only the creator to see and subscribe to the item.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing User Generate Content]] page.
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Private” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the item. The friends only option will allow only friends to see and subscribe to the item. The private option will allow only the creator to see and subscribe to the item.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing User Generated Content]] page.
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wikitext
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To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing User Generated Content]] page.
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Subscribing to Content
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Created page with "<strong>'''''Subscribing to Content'''''</Strong> The Interior Design update comes with Steam Workshop support, allowing users to publish and subscribe to other users content."
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<strong>'''''Subscribing to Content'''''</Strong>
The Interior Design update comes with Steam Workshop support, allowing users to publish and subscribe to other users content.
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<strong>'''''Subscribing to Content'''''</Strong>
The Interior Design update comes with Steam Workshop support, allowing users to publish and subscribe to other users content. Users can subscribe to content by accessing the steam workshop through the steam client.
Alternatively users can access the Steam Workshop by selecting the "Workshop" button on the creation menus. This will open the Steam overlay with the Two Point Hospital workshop open.
::::::[[File:Workshopbutton2.jpg|650px]]
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File:Workshopbutton2.jpg
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Main Page
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'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Publishing User Generated Content]]
::[[Editing User Generated Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
::[[Image Recommendations]]
::[[FAQs]]
335d1e99bbcdb09e10aafacc633192a07b938152
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wikitext
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'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Publishing User Generated Content]]
::[[Editing User Generated Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Publishing Content]]
::[[Editing User Generated Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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2019-02-07T15:38:21Z
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wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating a Wall or Floor]]
::[[Creating a Picture or Rug]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating a Wall or Floor]]
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior design update also supports the Steam workshop feature allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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Image Recommendations
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172
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wikitext
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'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparent alphas in images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
Attempting to publish an item or sandbox hospital, with a workshop preview image large than 1Mb, will result in the user receiving an error message.
This error message can be viewed in the users log files which can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Logs</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital.logs</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital/Logs</code>
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'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparent alphas in images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
'''''<strong> Workshop Preview Image </strong>'''''
When publishing an item or sandbox hospital to the workshop, the user can select a preview image to represent the content. The preview image must be under 1Mb in size or the game will not allow the content to be published to the steam workshop.
Attempting to publish an item or sandbox hospital, with a workshop preview image large than 1Mb, will result in the user receiving an error message.
This error message can be viewed in the users log files which can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Logs</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital.logs</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital/Logs</code>
----
::::::::::[[File:Freddie.png|400px]]
8a517758a195f71a8f3e21a0b39709cb3c00fdee
220
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2019-02-20T10:41:43Z
Jake
4
wikitext
text/x-wiki
'''''<strong> Image File Types </strong>'''''
Two Point Hospital only supports '''JPG''' or '''PNG''' file types to be used as images for custom made items.
Please note that Two Point Hospital does not support transparent alphas in images. PNG images will automatically be given a white background when uploaded and placed in a hospital.
----
'''''<strong> Image Size and Resolution </strong>'''''
<span style="color:red;">Please note the following table is only a guideline of image sizes that will work best with the item the user is trying to create. The user is free to upload any size image to be used as part of their custom created items. The maximum size "Two Point Hospital" supports is 512 x 512. </span>
{| class="wikitable" style="color:black; background-color:#C1FEF7;margin: auto;text-align: border-style: solid; border-width: 3px; border-color: black"
|+ Recommended Image Sizes
|'''Custom Created Content'''
|'''Width (Pixels)'''
|'''Height (Pixels)'''
|-
|[[File:Icon Wall.png|75px]] '''Walls'''
|'''256'''
|'''256'''
|-
|[[File:Icon Floor.png|75px]] '''Floors'''
|'''256'''
|'''256'''
|-
|[[File:Icon Picture Canvas.png|75px]] '''Canvases'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture Poster.png|75px]] '''Posters'''
|'''156'''
|'''256'''
|-
|[[File:Icon Picture WoodenFrame.png|75px]] '''Wooden Frames'''
|'''256'''
|'''170'''
|-
|[[File:Icon Picture ExpensiveFrame.png|75px]] '''Expensive Frames'''
|'''256'''
|'''150'''
|-
|[[File:Icon Picture SquareFrame.png|75px]] '''Square Frames'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Standard.png|75px]] '''Standard Rug'''
|'''256'''
|'''190'''
|-
|[[File:Icon Rug Oval.png|75px]] '''Oval Rug'''
|'''256'''
|'''174'''
|-
|[[File:Icon Rug Circle.png|75px]] '''Circle Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Corner.png|75px]] '''Corner Rug'''
|'''256'''
|'''256'''
|-
|[[File:Icon Rug Long.png|75px]] '''Long Rug'''
|'''256'''
|'''72'''
|}
----
::::::::::[[File:Freddie.png|400px]]
2ae8715de85c7c67ab1f10659682188496521034
FAQs
0
50
173
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2019-02-07T15:07:26Z
Jake
4
wikitext
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:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
----
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
----
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
----
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
----
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
----
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
----
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
----
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
----
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
----
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
9519d1a50479e901f3847d9fc7150a51df6b4645
174
173
2019-02-07T15:09:14Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
e98dcec7db2cafa0935bc82950f063981b7980a5
175
174
2019-02-07T15:10:09Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
f969f746bad48e64345fafcee558379ca6bf3e9b
178
175
2019-02-07T15:25:42Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
<div class="noautonum">__TOC__</div>
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
6246bd67b2c5a9a42a6bc05016e33546ae8e4a0a
179
178
2019-02-07T15:30:11Z
Jake
4
/* My custom item has been replaced with a peanut jam sandwich item. What does this mean? */
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
<div class="noautonum">__TOC__</div>
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content, or in the case of published content, the user is no longer subscribed to the item in question.
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
e62a0cd95f95e7d8d8e542d8bde6761253f62509
200
179
2019-02-07T15:51:03Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
<div class="noautonum">__TOC__</div>
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
8f455dc675d591f1502c175f324739aafd6c2c0e
201
200
2019-02-07T15:51:40Z
Jake
4
wikitext
text/x-wiki
:::::::::::::::'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
<div class="noautonum">__TOC__</div>
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
f732babada85bc4de34f352c86b88a93a05ffe50
203
201
2019-02-07T15:58:10Z
Jake
4
wikitext
text/x-wiki
'''<strong><strong>Frequently Asked Questions</strong></strong>''' [[File:Freddie.png|200px]]
----
{{TOC left|width=30%}}
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
bb7d49a4b2cf45fcfa517997a067f348ec5c02e9
204
203
2019-02-07T15:58:36Z
Jake
4
wikitext
text/x-wiki
'''<strong><strong>Frequently Asked Questions</strong></strong>''' [[File:Freddie.png|200px]]
----
<TOC left|width=30%>
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
aa53f9c1e4db551cc5158a6ad4fffa150d7fdbbd
205
204
2019-02-07T16:01:51Z
Jake
4
wikitext
text/x-wiki
'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals with locally created items in them?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
::::::::::[[File:Freddie.png|400px]]
82828622a4954349bad1a224b37add0ee20ace33
223
205
2019-02-20T10:43:40Z
Jake
4
/* Can I publish Sandbox hospitals with locally created items in them? */
wikitext
text/x-wiki
'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals that contain locally created items?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they do not have all the necessary workshop that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
::::::::::[[File:Freddie.png|400px]]
41b368b445e85dc3ad2f2aad65a17f645ca92eed
Subscribing to Content
0
77
177
170
2019-02-07T15:20:46Z
Jake
4
wikitext
text/x-wiki
The Interior Design update comes with Steam Workshop support, allowing users to publish and subscribe to other users content. Users can subscribe to content by accessing the steam workshop through the steam client.
Alternatively users can access the Steam Workshop by selecting the "Workshop" button on the creation menus. This will open the Steam overlay with the Two Point Hospital workshop open.
::::::[[File:Workshopbutton2.jpg|650px]]
a7a1169f1bf8237da9ff5a1ebfe4495871ee299d
212
177
2019-02-07T16:10:12Z
Jake
4
wikitext
text/x-wiki
The Interior Design update comes with Steam Workshop support, allowing users to publish and subscribe to other users content. Users can subscribe to content by accessing the steam workshop through the steam client.
Alternatively users can access the Steam Workshop by selecting the "Workshop" button on the creation menus. This will open the Steam overlay with the Two Point Hospital workshop open.
::::::[[File:Workshopbutton2.jpg|650px]]
:::::::[[File:Lineup 1.png|600px]]
7e0c6135753702e915577caf623b0b430f224ccd
213
212
2019-02-07T16:10:36Z
Jake
4
wikitext
text/x-wiki
The Interior Design update comes with Steam Workshop support, allowing users to publish and subscribe to other users content. Users can subscribe to content by accessing the steam workshop through the steam client.
Alternatively users can access the Steam Workshop by selecting the "Workshop" button on the creation menus. This will open the Steam overlay with the Two Point Hospital workshop open.
::::::[[File:Workshopbutton2.jpg|650px]]
:::::::[[File:Lineup 1.png|600px]]
4b18390f84587d80920c9e89fef67b9975655701
Editing Custom Content
0
30
180
166
2019-02-07T15:31:18Z
Jake
4
wikitext
text/x-wiki
=='''Locally Created Content'''==
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
----
=='''Deleting Items'''==
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
----
=='''Editing Workshop Content'''==
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
----
==''Deleting Workshop Content'''==
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
19e4d609fccb0501075cfb0b38819b943897d790
181
180
2019-02-07T15:32:13Z
Jake
4
wikitext
text/x-wiki
=='''Locally Created Content'''==
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
=='''Deleting Items'''==
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
=='''Editing Workshop Content'''==
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
=='''Deleting Workshop Content'''==
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
b4fa123fd7ff523e25786d3e397a4756bba536ff
182
181
2019-02-07T15:33:31Z
Jake
4
wikitext
text/x-wiki
=='''Locally Created Content'''==
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
=='''Workshop Content'''==
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
=='''Deleting Items'''==
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
=='''Deleting Workshop Content'''==
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
b7723d937b0c0df3825745c1c010bc050fc0935f
183
182
2019-02-07T15:34:31Z
Jake
4
wikitext
text/x-wiki
This page will show users how to edit and update their user generated content and how to delete content.
=='''Locally Created Content'''==
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
=='''Workshop Content'''==
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
=='''Deleting Items'''==
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
=='''Deleting Workshop Content'''==
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
1228556c61193756da486756c476c2eb226e7def
187
183
2019-02-07T15:38:00Z
Jake
4
Jake moved page [[Editing User Generated Content]] to [[Editing Custom Content]]
wikitext
text/x-wiki
This page will show users how to edit and update their user generated content and how to delete content.
=='''Locally Created Content'''==
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
=='''Workshop Content'''==
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
=='''Deleting Items'''==
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
=='''Deleting Workshop Content'''==
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
1228556c61193756da486756c476c2eb226e7def
218
187
2019-02-07T16:22:10Z
Jake
4
wikitext
text/x-wiki
This page will show users how to edit and update their user generated content and how to delete content.
=='''Locally Created Content'''==
On locally created content, users can edit and update all the images, the description, the title, the cost and the kudosh of their items.
To edit a custom item select this icon [[File:Editbutton.jpg|35px]] which can be found next to all user generated content in the items menu and in the room customisation menu.
::::::[[File:Editbutton.gif|650px]]
Or select an instance of the item placed within the hospital and select the [[File:Editbutton2.jpg|35px]] button.
::::::[[File:Editbutton2.gif|650px]]
Once desired changes have been made select the “Update” button.
::::::[[File:Updateitembutton.jpg|650px]]
The changes the user makes will effect any of the instances of the item already placed within hospitals.
=='''Workshop Content'''==
Users can edit and update a published item’s preview image, title and description on the steam workshop. To edit a published item select the [[File:Editbutton.jpg|35px]] button next to the item you wish to edit in the items list. This will open the "Update" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu. This will open up the publishing menu.
::::::[[File:Publishbutton.gif|650px]]
Once changes have been made select the “Update Workshop Item” button.
::::::[[File:Updateworkshopitem.jpg|650px]]
Users may notice that there is a "Create as New Item" button present on the menu. This button allows users to publish new content with the changes rather than updating the old content.
Alternatively users can edit the title and description of their published content by finding it directly on the Steam Workshop.
=='''Deleting Items'''==
To delete locally created content select this icon [[File:Editbutton.jpg|35px]] to open the "Update" item menu and select the "Delete" button.
::::::[[File:Deletebutton.jpg|650px]]
Any instances of the item placed within hospitals will turn into peanut jam sandwich items.
<span style="color:red;">''This will not effect any published content.''</span>
=='''Deleting Workshop Content'''==
To delete workshop content users will need to locate it on the Steam Workshop. A simple method of doing this is to open up the "Share on Steam Workshop" menu and select the "Workshop" button. This will open up the steam overlay and take the user directly to their content's workshop page.
::::::[[File:Openingworkshop.gif|650px]]
The delete button will be located under the "Owner Controls" menu. Deleting the item will turn all instances of that item placed in hospitals into peanut jam sandwich items.
----
:::::::[[File:Lineup 1.png|600px]]
dc3cac8a1cda20905b3181b89023291503e90a60
Publishing Content
0
35
184
160
2019-02-07T15:37:03Z
Jake
4
Jake moved page [[Publishing User Generated Content]] to [[Publishing Content]]
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing User Generated Content]] page.
48c145706e0a3a3e2d0d71de341272207ce705c8
210
184
2019-02-07T16:07:13Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing User Generated Content]] page.
----
:::::::[[File:Lineup 1.png|600px]]
bd9c9d65e547ca260a0df4c321d7d171749b3814
211
210
2019-02-07T16:08:24Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
----
:::::::[[File:Lineup 1.png|600px]]
a84349d9ecff51dcabe5b049fcc8e33f81d9326c
215
211
2019-02-07T16:16:58Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
''<span style="color:red;">Please note, the Workshop preview image must be under 1Mb of data. For more information please visit the [[Image Recommendations]] page. </span>
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
----
:::::::[[File:Lineup 4.png|600px]]
7e36c943f289c43edb8c51f3f658e5b0aaaed397
221
215
2019-02-20T10:42:30Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
----
:::::::[[File:Lineup 4.png|600px]]
95152adeeca12be3a5909684f94529833a254a53
Creating Content
0
26
190
153
2019-02-07T15:38:46Z
Jake
4
Jake moved page [[Creating a Picture or Rug]] to [[Creating Content]]
wikitext
text/x-wiki
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
a3d1e54b5433c263b30d15cdda5f3e6cdf240b24
193
190
2019-02-07T15:39:47Z
Jake
4
wikitext
text/x-wiki
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
To create custom walls and floors, select the room to be customised to bring up the room information tab and select the “Customise” button.
::::::::::::::[[File:Wallcustomisebutton.jpg|300px]]
This will open the “Room Customisation” menu. Selecting the [[File:Workshopbutton.jpg|35px]] button will open the user generated content menu for creating a wall or floor.
::::::[[File:Workshopicon3.jpg|650px]]
This is the user generated content menu for creating a wall or floor.
::::::[[File:Wallmenu.jpg|650px]]
The type menu can be used to select if the user creates a wall or floor.
::::::[[File:Walltype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their wall or floor. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Wallimageselector.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Wallrotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Walldescription.gif|650px]]
The “Kudosh” slider can be used to adjust the amount of Kudosh needed to unlock the item.
::::::[[File:Wallkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the room customisation menu. Users will need to unlock their custom made wall or floor using Kudosh before they can use it in their hopsital.
::::::[[File:Wallcreatebutton.jpg|650px]]
::::::[[File:Finishedproduct1.jpg|650px]]
c9ee0b0ad95fb847b620b076441a54430e6c7a5f
195
193
2019-02-07T15:40:56Z
Jake
4
wikitext
text/x-wiki
==Creating a Picture or Rug==
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
==Creating a Wall or Floor==
To create custom walls and floors, select the room to be customised to bring up the room information tab and select the “Customise” button.
::::::::::::::[[File:Wallcustomisebutton.jpg|300px]]
This will open the “Room Customisation” menu. Selecting the [[File:Workshopbutton.jpg|35px]] button will open the user generated content menu for creating a wall or floor.
::::::[[File:Workshopicon3.jpg|650px]]
This is the user generated content menu for creating a wall or floor.
::::::[[File:Wallmenu.jpg|650px]]
The type menu can be used to select if the user creates a wall or floor.
::::::[[File:Walltype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their wall or floor. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Wallimageselector.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Wallrotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Walldescription.gif|650px]]
The “Kudosh” slider can be used to adjust the amount of Kudosh needed to unlock the item.
::::::[[File:Wallkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the room customisation menu. Users will need to unlock their custom made wall or floor using Kudosh before they can use it in their hopsital.
::::::[[File:Wallcreatebutton.jpg|650px]]
::::::[[File:Finishedproduct1.jpg|650px]]
933e3dbcb265f22b59bdb47838975e70f9972aa0
196
195
2019-02-07T15:41:54Z
Jake
4
wikitext
text/x-wiki
<div class="noautonum">__TOC__</div>
==Creating a Picture or Rug==
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
==Creating a Wall or Floor==
To create custom walls and floors, select the room to be customised to bring up the room information tab and select the “Customise” button.
::::::::::::::[[File:Wallcustomisebutton.jpg|300px]]
This will open the “Room Customisation” menu. Selecting the [[File:Workshopbutton.jpg|35px]] button will open the user generated content menu for creating a wall or floor.
::::::[[File:Workshopicon3.jpg|650px]]
This is the user generated content menu for creating a wall or floor.
::::::[[File:Wallmenu.jpg|650px]]
The type menu can be used to select if the user creates a wall or floor.
::::::[[File:Walltype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their wall or floor. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Wallimageselector.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Wallrotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Walldescription.gif|650px]]
The “Kudosh” slider can be used to adjust the amount of Kudosh needed to unlock the item.
::::::[[File:Wallkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the room customisation menu. Users will need to unlock their custom made wall or floor using Kudosh before they can use it in their hopsital.
::::::[[File:Wallcreatebutton.jpg|650px]]
::::::[[File:Finishedproduct1.jpg|650px]]
8bd0291904fa27db4b5dea65c9e7952e44542ca9
197
196
2019-02-07T15:42:18Z
Jake
4
wikitext
text/x-wiki
<div class="noautonum">__TOC__</div>
=='''Creating a Picture or Rug'''==
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
=='''Creating a Wall or Floor'''==
To create custom walls and floors, select the room to be customised to bring up the room information tab and select the “Customise” button.
::::::::::::::[[File:Wallcustomisebutton.jpg|300px]]
This will open the “Room Customisation” menu. Selecting the [[File:Workshopbutton.jpg|35px]] button will open the user generated content menu for creating a wall or floor.
::::::[[File:Workshopicon3.jpg|650px]]
This is the user generated content menu for creating a wall or floor.
::::::[[File:Wallmenu.jpg|650px]]
The type menu can be used to select if the user creates a wall or floor.
::::::[[File:Walltype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their wall or floor. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Wallimageselector.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Wallrotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Walldescription.gif|650px]]
The “Kudosh” slider can be used to adjust the amount of Kudosh needed to unlock the item.
::::::[[File:Wallkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the room customisation menu. Users will need to unlock their custom made wall or floor using Kudosh before they can use it in their hopsital.
::::::[[File:Wallcreatebutton.jpg|650px]]
::::::[[File:Finishedproduct1.jpg|650px]]
93aad98e12e9a4427e2bc1d9a19ea22eaf94adbf
198
197
2019-02-07T15:47:04Z
Jake
4
wikitext
text/x-wiki
On this page users can find instructions on how to use create custom made content and how to use the user generated content menu.
<div class="noautonum">__TOC__</div>
=='''Creating a Picture or Rug'''==
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
=='''Creating a Wall or Floor'''==
To create custom walls and floors, select the room to be customised to bring up the room information tab and select the “Customise” button.
::::::::::::::[[File:Wallcustomisebutton.jpg|300px]]
This will open the “Room Customisation” menu. Selecting the [[File:Workshopbutton.jpg|35px]] button will open the user generated content menu for creating a wall or floor.
::::::[[File:Workshopicon3.jpg|650px]]
This is the user generated content menu for creating a wall or floor.
::::::[[File:Wallmenu.jpg|650px]]
The type menu can be used to select if the user creates a wall or floor.
::::::[[File:Walltype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their wall or floor. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Wallimageselector.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Wallrotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Walldescription.gif|650px]]
The “Kudosh” slider can be used to adjust the amount of Kudosh needed to unlock the item.
::::::[[File:Wallkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the room customisation menu. Users will need to unlock their custom made wall or floor using Kudosh before they can use it in their hopsital.
::::::[[File:Wallcreatebutton.jpg|650px]]
::::::[[File:Finishedproduct1.jpg|650px]]
031d954941bb8fdae9bf10e9f7760edff5d89be6
217
198
2019-02-07T16:21:32Z
Jake
4
wikitext
text/x-wiki
On this page users can find instructions on how to use create custom made content and how to use the user generated content menu.
<div class="noautonum">__TOC__</div>
=='''Creating a Picture or Rug'''==
The user generated content menu can be accessed via the items menu to create rugs and pictures by selecting the [[File:Workshopbutton.jpg|35px]] icon.
::::::::::::::[[File:Pictureworkshopicon.jpg|300px]]
This is the user generated content menu for creating a rug or picture.
::::::[[File:Picturemenu.jpg|650px]]
The Type and Sub-type menus can be used to select what type of item the user wishes to create.
::::::[[File:Picturetype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their custom created item. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Pictureimageselection.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Picturerotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Picturedescription.gif|650px]]
The “Cost” and “Kudosh” sliders can be used to adjust the amount of Kudosh needed to unlock the item and the cost of the item to place in the hospital.
::::::[[File:Picturecostandkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the items menu. Users will need to unlock their custom created items using Kudosh before they can use it in their hopsital.
::::::[[File:Picturecreatebutton.jpg|650px]]
::::::[[File:Finishedproduct2.jpg|650px]]
=='''Creating a Wall or Floor'''==
To create custom walls and floors, select the room to be customised to bring up the room information tab and select the “Customise” button.
::::::::::::::[[File:Wallcustomisebutton.jpg|300px]]
This will open the “Room Customisation” menu. Selecting the [[File:Workshopbutton.jpg|35px]] button will open the user generated content menu for creating a wall or floor.
::::::[[File:Workshopicon3.jpg|650px]]
This is the user generated content menu for creating a wall or floor.
::::::[[File:Wallmenu.jpg|650px]]
The type menu can be used to select if the user creates a wall or floor.
::::::[[File:Walltype.gif|650px]]
Selecting the blank boxes or the [[File:Openfilebrowser.png|35px]] button will allow the user to upload images to be used in their custom made items.
The icon image will automatically match the main item image, however users can change the image by pressing the [[File:Openfilebrowser.png|35px]] button in the icon image section.
Once the image has been uploaded users can adjust the image to their liking using the [[File:Imageselectionbutton.png|35px]] and [[File:RotateImagebutton.jpg|35px]] buttons.
The [[File:Imageselectionbutton.png|35px]] button allows the user to select the area of the uploaded image to be seen in the custom item. By using the box provided the user can zoom in and out, or move the box to select which area they wish to be seen on their wall or floor. Once the desired area is selected, press the [[File:Imageselectionbutton.png|35px]] button again to confirm the selection.
::::::[[File:Wallimageselector.gif|650px]]
The [[File:RotateImagebutton.jpg|35px]] button will rotate the item. Users can also rotate the icon image using the same button in the icon image section.
::::::[[File:Wallrotation.gif|650px]]
The user can edit the the Name and Description of their item using the text boxes provided.
::::::[[File:Walldescription.gif|650px]]
The “Kudosh” slider can be used to adjust the amount of Kudosh needed to unlock the item.
::::::[[File:Wallkudosh.gif|650px]]
Once all options have been chosen select the “Create” button and the customised content will appear in the room customisation menu. Users will need to unlock their custom made wall or floor using Kudosh before they can use it in their hopsital.
::::::[[File:Wallcreatebutton.jpg|650px]]
::::::[[File:Finishedproduct1.jpg|650px]]
----
:::::::[[File:Lineup 4.png|600px]]
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File:MissingUGC.PNG
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File:Freddie.png
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2019-02-07T15:54:11Z
Jake
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File:Lineup 1.png
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2019-02-07T16:02:27Z
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File:Lineup 2.png
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File:Lineup 3.png
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Sandbox Hospitals
0
67
209
140
2019-02-07T16:04:33Z
Jake
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wikitext
text/x-wiki
Sandbox mode is the perfect place to experiment with the new Interior Designer update. Users can let their imaginations run wild and with the workshop support can now share their sandbox hospital creations on the Steam workshop.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
<span style="color:red;">''Please note workshop preview images must be under 1Mb of memory.''</span>
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
----
'''''Subscribing to Sandbox Hospitals'''''
Users can subscribe to player created hospitals on the Steam workshop. Subscribed hospitals will appear in the "Downloaded Hospitals" section of the sandbox menu. This may require the user to exit and return to the Sandbox menu before the downloaded hospital appears.
::::::[[File:Downloadedhospitals.jpg|650px]]
Selecting the "Load" button will load the user into their newly downloaded hospital. It will also create a save file in the "My Hospitals" section.
::::::[[File:Savefile.jpg|650px]]
Some user made hospitals will include user created content. Unfortunately locally created content will not be available in downloaded hospitals. <span style="color:red;">''For more information on this please see the [[FAQs]] section.''</span> Locally created content that is included in a sandbox hospital will appear as peanut jam sandwich items.
If the downloaded hospital contains workshop content users will be given a link to download the necessary workshop content.
The link can be found here:
::::::[[File:Requiredugc.jpg|650px]]
If users chose not to subscribe to the necessary workshop content it will appear as peanut jam sandwich items within the hospital.
----
::::::::::[[File:Freddie.png|400px]]
f68988c74d78f2933fb4d895bab1794696153ccb
222
209
2019-02-20T10:42:49Z
Jake
4
wikitext
text/x-wiki
Sandbox mode is the perfect place to experiment with the new Interior Designer update. Users can let their imaginations run wild and with the workshop support can now share their sandbox hospital creations on the Steam workshop.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
----
'''''Subscribing to Sandbox Hospitals'''''
Users can subscribe to player created hospitals on the Steam workshop. Subscribed hospitals will appear in the "Downloaded Hospitals" section of the sandbox menu. This may require the user to exit and return to the Sandbox menu before the downloaded hospital appears.
::::::[[File:Downloadedhospitals.jpg|650px]]
Selecting the "Load" button will load the user into their newly downloaded hospital. It will also create a save file in the "My Hospitals" section.
::::::[[File:Savefile.jpg|650px]]
Some user made hospitals will include user created content. Unfortunately locally created content will not be available in downloaded hospitals. <span style="color:red;">''For more information on this please see the [[FAQs]] section.''</span> Locally created content that is included in a sandbox hospital will appear as peanut jam sandwich items.
If the downloaded hospital contains workshop content users will be given a link to download the necessary workshop content.
The link can be found here:
::::::[[File:Requiredugc.jpg|650px]]
If users chose not to subscribe to the necessary workshop content it will appear as peanut jam sandwich items within the hospital.
----
::::::::::[[File:Freddie.png|400px]]
36f017270cf481f25b8450ba3b4be9ced5d9ea30
File:Lineup 4.png
6
87
214
2019-02-07T16:16:41Z
Jake
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Creating and Publishing Bundles
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Users can publish and subscribe to bundles of “User Generated Content”. Bundles can be created in the Two Point Hospital folder, which can be located here….
'''Windows:'''
: <code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
'''Mac'''
: <code>com.twopointstudios.twopointhospital</code>
'''Linux'''
: <code>Home\.config\unity3d\Two Point Studios\Two Point Hospital</code>
''To create and publish a bundle'':
::1. Whilst the application “Two Point Hospital” is not running enter the Two Point Hospital folder.
::2. Enter the “LocalMods” folder.
::3. In the “LocalMods” folder create a new folder named “Bundle”.
:[[File:Bundlefolder.jpg|950px]]
::4. In the “Bundle” folder create a new folder with the name of the bundle. The name of the bundle can be anything, however the name “MyNewBundle” has been used in this instance for demonstrative purposes.
::::[[File:Mynewbundlefolder.jpg|750px]]
::5. Contained within the “LocalMods” folder are several other folders where custom made UGC items are stored. Items are stored depending on their type and will be located in their corresponding type folder. For example, rugs will be stored in the "Rugs" folder. Each custom made item will have its own folder named after the item's name. For example, if the item's name is "TwoPointPoster", the file's name will also be "TwoPointPoster". In order to add a UGC item to the bundle the user will need to copy and paste the item’s folder into the “MyNewBundle” folder.
::<span style="color:red;">''Please note that the user can cut and paste the item's folder into the "MyNewBundle" folder, however this will effect any instances of the item already placed within a hospital. Please see the [[FAQs]] section for more information.'' </span>
::6. Once all desired item folders have been copied into the “MyNewBundle” folder, boot up “Two Point Hospital”.
::7. Open up the “Items” menu in game. The user will observe that copies of all the custom made items that were placed in the “MyNewBundle” folder are now in the items list.
:::::::::::::[[File:Bundlecopies.jpg|300px]]
::8. Select the [[File:Editbutton.jpg|35px]] button on one of the copies to open the “Update” menu, and select “Publish”.
::9. All items placed within the bundle should appear in the “This Pack Contains” section. Check to make sure all items intended for the bundle appear in this section.
:::::::::::::[[File:Bundlecontent.jpg|300px]]
::10. Once all options are selected select “Create Workshop Item” and the bundle will appear on the steam workshop.
::::::[[File:Createbundlemenu.jpg|650px]]
----
:::::::[[File:Lineup 4.png|600px]]
558a05e3a563e54d3882752d401ea850403fd1fb
FAQs
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2019-02-20T10:44:46Z
Jake
4
/* Can I publish Sandbox hospitals that contain locally created items? */
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'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals that contain locally created items?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they are not subscribed to all the necessary workshop content that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
::::::::::[[File:Freddie.png|400px]]
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4
wikitext
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'''<strong><strong>Frequently Asked Questions</strong></strong>'''
----
=='''My custom item has been replaced with a peanut jam sandwich item. What does this mean?'''==
The peanut jam sandwich items are used to indicate to the user that a custom item is missing. It means that the game could either not find the item's file in the case of locally created content. Or in the case of published content, the user is no longer subscribed to the item in question.
:::::[[File:MissingUGC.PNG|650px]]
=='''What is the difference between locally created content and workshop content?'''==
Locally created content is content the user has created through the "Two Point Hospital" application. It is stored locally on the user's computer in the "Two Point Hospital" folder and is only available on the computer it was made on. These items can be recognised in the "Items" menu via the [[File:Editbutton2.jpg|25px]] icon.
Workshop content is content that has been published to the steam workshop and therefore it is stored on the steam workshop. Other users can subscribe to this content to be used in game. Unlike locally created content it will remain in the user's game until the user unsubscribes from it. Workshop content can be recognised in the "Items" menu via the [[File:Workshopbutton.jpg|25px]] icon.
Note that after a user publishes locally created content to the workshop, it will still appear as locally created. They will need to subscribe to the item, via the workshop, in order to have a workshop version of that item - and then both the local and workshop versions of the item will exist.
=='''Will my custom made content appear on another computer?'''==
Locally created items are not saved to the game's steam cloud and therefore will not be available if the user switches computers. All locally created items will be replaced with the missing item peanut jam sandwich within hospitals. These will revert back to their original state when the user switches back to their original computer.
If the user is switching computers permanently, there are a couple of methods they can use to retain their locally created content.
Make a back up of the "Localmods" folder to transfer over to the new computer.
The folder can be found here:
''Windows'':
<code>C:\Users\[username]\AppData\LocalLow\Two Point Studios\Two Point Hospital</code>
''Mac'':
<code>~/Library/Application Support/com.twopointstudios.twopointhospital</code>
''Linux'':
<code>~/.config/unity3d/Two Point Studios/Two Point Hospital</code>
The user can also publish their locally made content to the steam workshop so that they can subscribe to it on their new computer. There is a "Hidden" option if the user wishes for the item to not be available to the public. Please note that this method will not effect any instances of locally made content already placed within hospitals.
=='''I've subscribed to content on the steam workshop, yet it hasn't appeared in game?'''==
Workshop content the user subscribes to should appear immediately in game.
Should the content not appear try restarting the game. If this still does not resolve the issue restart the steam client and attempt to subscribe to the content again.
=='''I'm having an issue uploading a picture. What can I do?'''==
It's possible that the workshop feature doesn't support the image that you are attempting to upload. For recommended image sizes and formats please see the [[Image Recommendations]] page.
=='''Can I publish Sandbox hospitals that contain locally created items?'''==
Due to locally made items not being saved to the cloud, any locally made items within a sandbox hospital will not be published along with the hospital. Instead, all locally created items will be replaced with the missing item peanut jam sandwich when subscribed to by other users. If the user is planning to publish a sandbox hospital, we recommend only workshop content within that hospital. When another user subscribes to a sandbox hospital, they will be informed that they are not subscribed to all the necessary workshop content that is placed within that hospital and will be given the option to do so.
=='''Can I subscribe to my own published items?'''==
Yes, and this is needed if you want to share Sandbox hospitals containing those items. Note that this will create *two* versions of that item within your "Items" list. The subscribed version of the item will have the Steam Workshop icon [[File:Workshopbutton.jpg|25px]] next to it letting the user differentiate between the two, and the local version will still be editable, and can be used to update the Workshop version.
=='''What is a workshop bundle?'''==
A workshop bundle is a group of items that are published together. When a user subscribes to a bundle they will receive all the items that were included in the bundle and vice versa will lose all the items when they unsubscribe from the bundle.
=='''When creating a bundle, can I cut and paste my item's folder rather than copying and pasting?'''==
Copying and pasting an item's folder into a bundle folder will create a copy of that item within the "Items" menu. Cutting and pasting the item's folder can be used as an alternative to avoid this. However, in order to cut and paste, users will need to make sure that there are no instances of the item placed within any hospital in game. Once the item folder has been cut and pasted, the original item file will no longer exist. The item will then be considered missing and any instances of that item placed within hospitals will be replaced with the peanut jam sandwich.
=='''If I've copied and pasted files into my bundle folder, can I delete the bundle folder after it's been published to avoid cluttering my "Items" list?'''==
Users can delete the bundle's folder to avoid cluttering their "Items" list. This will remove the copies from the list, however the user will not be able to add more items to the bundle or edit the bundle through the "Two Point Hospital" application once it has been deleted. Users will still be able to edit the bundle's title and description through the steam workshop page.
=='''A track I uploaded is showing an error message?'''==
Unfortunately, certain tracks will not currently work when uploaded. This is a rare issue and, if encountered, we recommend deleting the track and attempting to upload a different file of the same audio.
::::::::::[[File:Freddie.png|400px]]
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Main Page
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'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior designer update also supports the Steam workshop feature, allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior designer update also supports the Steam workshop feature, allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
https://www.youtube.com/watch?v=5YTN9UQiHC4
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
::[[Radio Customisation]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior designer update also supports the Steam workshop feature, allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
<embedvideo service="youtube">https://www.youtube.com/watch?v=5YTN9UQiHC4</embedvideo>
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
::[[Radio Customisation]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior designer update also supports the Steam workshop feature, allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
<span style="color:red;">''Please note this wiki is still under construction.''</span>
Here's a brief introductory video to the Interior Design update.
<embedvideo service="youtube" autoresize="true">https://www.youtube.com/watch?v=5YTN9UQiHC4</embedvideo>
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
::[[Radio Customisation]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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2019-05-01T09:07:47Z
Jake
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wikitext
text/x-wiki
'''''<strong> Two Point Hospital Interior Designer </strong>'''''
Interior Designer is the latest update to Two Point Hospital, allowing users to create their own walls, floors, pictures and rugs. The interior designer update also supports the Steam workshop feature, allowing users to share their creations with the world. This wiki has been designed to help users get to grips with the new features and to offer support should any issues arise.
Here's a brief introductory video to the Interior Design update.
<embedvideo service="youtube" autoresize="true">https://www.youtube.com/watch?v=5YTN9UQiHC4</embedvideo>
'''''INSTRUCTIONAL PAGES'''''
----
::[[Creating Content]]
::[[Publishing Content]]
::[[Editing Custom Content]]
::[[Subscribing to Content]]
::[[Creating and Publishing Bundles]]
::[[Sandbox Hospitals]]
::[[Radio Customisation]]
'''''SUPPORT PAGES'''''
----
::[[Image Recommendations]]
::[[FAQs]]
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Sandbox Hospitals
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Sandbox mode is the perfect place to experiment with the new Interior Designer update. Users can let their imaginations run wild and with the workshop support, can now share their sandbox hospital creations on the Steam workshop.
----
'''''Sharing your Sandbox Hospital'''''
In the sandbox menu, scroll to the hospital you wish to share. In the bottom left of the menu is a share button.
::::::[[File:SandboxShareButton.jpg|650px]]
Selecting this button will open up the Share on Steam Workshop menu.
::::::[[File:Sharemenu.jpg|650px]]
The Workshop Preview Image will automatically default to the Sandbox's preview image. Users can change the preview image by pressing the [[File:Openfilebrowser.png|35px]] icon.
Once the user has created a description for their sandbox hospital they can press the "Create Workshop Item" button to publish the sandbox hospital on the steam workshop.
::::::[[File:Createworkshopitem.jpg|650px]]
<span style="color:red;">''It's recommended that users only publish sandbox hospitals that include workshop content. For more information on this please see the [[FAQs]] section.''</span>
----
'''''Subscribing to Sandbox Hospitals'''''
Users can subscribe to player created hospitals on the Steam workshop. Subscribed hospitals will appear in the "Downloaded Hospitals" section of the sandbox menu. This may require the user to exit and return to the Sandbox menu before the downloaded hospital appears.
::::::[[File:Downloadedhospitals.jpg|650px]]
Selecting the "Load" button will load the user into their newly downloaded hospital. It will also create a save file in the "My Hospitals" section.
::::::[[File:Savefile.jpg|650px]]
Some user made hospitals will include user created content. Unfortunately locally created content will not be available in downloaded hospitals. <span style="color:red;">''For more information on this please see the [[FAQs]] section.''</span> Locally created content that is included in a sandbox hospital will appear as peanut jam sandwich items.
If the downloaded hospital contains workshop content users will be given a link to download the necessary workshop content.
The link can be found here:
::::::[[File:Requiredugc.jpg|650px]]
If users chose not to subscribe to the necessary workshop content it will appear as peanut jam sandwich items within the hospital.
----
::::::::::[[File:Freddie.png|400px]]
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File:Addnewtrack.jpg
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Radio Customisation
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2019-04-16T14:05:34Z
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Created page with "<div class="noautonum">__TOC__</div> =='''Accessing the music list'''== To access the music list, users will need to access their settings. This can be done from the main..."
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<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
----
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
----
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
----
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
350fcb43b45245fe5e5cb2c7a216b6f1d42b246c
242
241
2019-04-16T14:07:55Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
----
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
----
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
----
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
0de4a3918b3bc83a8a32d4c75203037b0d32ec6c
243
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2019-04-16T14:10:08Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
----
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
----
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
----
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
0da7b88f1855bc555dd833daa13df3a782a6b2a3
244
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2019-04-16T14:10:20Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
----
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
----
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
----
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
34f40b0c7a77049f2970f7c03697d5865d234119
245
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2019-04-16T14:10:57Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
----
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
----
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
----
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
01939a09c38bb7cda6f933aa666f2e5209652849
246
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2019-04-16T14:11:53Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
38b7837076460adc84a9089af859119d2dc7a243
247
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2019-04-16T14:16:30Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
254e45227e9c46a5b1432d609f651c4525200cb6
252
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2019-04-16T14:21:48Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.jpg|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host mods that contain such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
212ed4d5bc6b06f9be7b76c506c04f362e1be631
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2019-04-16T14:22:49Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host mods that contain such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
a56f69590c36d33c70c7129d09a1d86404899c41
254
253
2019-04-16T14:23:29Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contain such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
bb1892eb17fe05b8561178cd1702c62c1b5c8a4d
256
254
2019-04-16T14:24:10Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.gif|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
947eeff0c6d57dd11c1e71f4c34568c6f6211977
257
256
2019-04-16T14:24:34Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
c29fb3001e90a20dcdd2935004017755cfee49e2
258
257
2019-04-16T14:27:38Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own MP3 files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
1ad4609a2deaecf05e5e39155c7dd95448da199c
259
258
2019-04-16T14:30:41Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not currently supported on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
0dbb37445d8c23e2e96c1be6afa360968f7ae9a0
260
259
2019-04-16T14:31:10Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not, currently supported, on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
1703ede8c2282ea93997b146d0e6763667eb336f
261
260
2019-04-16T14:31:36Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not, currently supported, on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
c70c99c9728c9c2dc1941bcaf055ae90bc60415e
264
261
2019-04-17T11:52:33Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not, currently supported, on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
''Information to take note of:''
Each music pack can contain a maximum number of 100 tracks. However, there is no limit on the amount of music packs the user can create.
The maximum duration, of supported audio files, is 10 minutes. Any tracks over ten minutes, will be cut down to the ten minute mark.
Currently the radio customisation feature only supports mp3 files.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
26aae3846d1e9cbf275b0ab07c12c7c2b4c24373
265
264
2019-04-17T11:52:58Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not, currently supported, on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
'''''Information to take note of:'''''
Each music pack can contain a maximum number of 100 tracks. However, there is no limit on the amount of music packs the user can create.
The maximum duration, of supported audio files, is 10 minutes. Any tracks over ten minutes, will be cut down to the ten minute mark.
Currently the radio customisation feature only supports mp3 files.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
685b1a656e19a770f11867bebee3c6fd11b79e27
268
265
2019-05-01T09:09:31Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not, currently supported, on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
<span style="color:red;">''Please Note: Tracks need to be encoded, when they are uploaded to Two Point Hospital. As a result of this, they may take a few seconds before they can be played.''</span>
'''''Information to take note of:'''''
Each music pack can contain a maximum number of 100 tracks. However, there is no limit on the amount of music packs the user can create.
The maximum duration, of supported audio files, is 10 minutes. Any tracks over ten minutes, will be cut down to the ten minute mark.
Currently the radio customisation feature only supports mp3 files.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
91cb406c02b2256b191eef4a7314020e3cacd917
269
268
2019-05-01T09:13:02Z
Jake
4
wikitext
text/x-wiki
Users can now customise Two Point Radio by selecting which tracks they would like to play, and even having the ability to upload their own audio files.
<span style="color:red;">''Please Note: Radio customisation is not, currently supported, on Linux operating system.''</span>
<div class="noautonum">__TOC__</div>
=='''Accessing the music list'''==
To access the music list, users will need to access their settings.
This can be done from the main menu:
::::::[[File:Mainmenusettings.gif|650px]]
Or it can be done in game:
::::::[[File:Ingamesettings.gif|650px]]
In settings, select the Audio tab and then the Edit button to access the Music List.
::::::[[File:Audiotab.gif|650px]]
From the music list menu, users can choose which tracks will play in the game. Users can select and deselect whole music packs or enter the pack to select and deselect single tracks.
::::::[[File:Musiclistselection.gif|650px]]
Users can customise how the music will play by selecting either “Shuffle” or “Sequential in the Audio tab of the settings menu.
::::::[[File:Shufflesequential.gif|650px]]
=='''Uploading music packs'''==
Users can upload their customised music packs through the music list menu.
Selecting the large green plus button will open the “Create Music Pack” menu.
::::::[[File:Createmusicpackbutton.jpg|650px]]
Users can name their pack in the “Pack Name” box.
::::::[[File:Namingpack.gif|650px]]
Selecting the “Add New Track” button allows users to begin adding tracks to their music pack. Users can add multiple tracks at a time by highlighting multiple audio files.
::::::[[File:Addnewtrack.jpg|650px]]
Highlighting individual tracks will allow the user to edit the song title and artist title of that track.
::::::[[File:Selectingtracks.gif|650px]]
Once all desired tracks have been added to the music pack, users can select the create button to finish creating their music pack.
::::::[[File:Createbutton.jpg|650px]]
The created pack will then appear in the user’s music list.
'''''Information to take note of:'''''
Each music pack can contain a maximum number of 100 tracks. However, there is no limit on the amount of music packs the user can create.
The maximum duration, of supported audio files, is 10 minutes. Any tracks over ten minutes, will be cut down to the ten minute mark.
Currently the radio customisation feature only supports mp3 files.
Tracks uploaded to Two Point Hospital will be encoded before they play. As a result of this, it will take a few moments before the track plays in game.
=='''Editing music packs'''==
Should the user wish to edit or add new tracks to their music pack, they can do so by accessing the music list menu and selecting the [[File:Editbutton2.jpg|35px]] button. This will open the “Update Music Pack” menu.
::::::[[File:Updatemusicpack.gif|650px]]
Users can edit the name of the pack, and the individual titles and artists name’s of each track. Users can also add new tracks to the pack by clicking on the “Add New Track” button.
Press the update button to finish editing the music pack.
::::::[[File:Updatebutton.jpg|650px]]
=='''Publishing Music Packs'''==
Users can publish their created music packs to the Steam Workshop. To publish a music pack users will need to enter the “Update Music Pack” menu by pressing the
[[File:Editbutton2.jpg|35px]] button next to the music pack they wish to publish.
::::::[[File:Updatemusicpack.gif|650px]]
Select the “Publish” button to open the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The “Workshop Preview Image” will be defaulted to the Two Point Hospital music image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
Similar to publishing other previous “User Generated Content” the user can change the pack’s workshop title and description.
Once all options have been selected, the user can select the “Create Workshop Item” button to publish their pack to the Steam workshop.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 1.png|600px]]
88aa925249b9fded89bd20b29c59f6773a0d584d
Publishing Content
0
35
248
221
2019-04-16T14:19:21Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
<span style="color:red;">''Before uploading your mod to the Steam Workshop, please ensure your it does not contain any offensive content. We will not host mods that contain such content.
Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 4.png|600px]]
336f5baf01dae777529d7208e96fc12bed65e533
249
248
2019-04-16T14:19:58Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
<span style="color:red;">''Before uploading your mod to the Steam Workshop, please ensure your it does not contain any offensive content. We will not host mods that contain such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 4.png|600px]]
7e7ba5d2c3a66e4f5fde1b23b9ab7754702d49aa
250
249
2019-04-16T14:20:11Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
<span style="color:red;">''Before uploading your mod to the Steam Workshop, please ensure your it does not contain any offensive content. We will not host mods that contain such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 4.png|600px]]
2b489a8b7c19ec31846c7e40ee59d499af0f33ee
251
250
2019-04-16T14:20:47Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host mods that contain such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 4.png|600px]]
a77d7e5ab806ce7aa9615415ea6524c3f922bd3f
255
251
2019-04-16T14:23:52Z
Jake
4
wikitext
text/x-wiki
To publish an item to the steam workshop, users will need to select this icon [[File:Editbutton.jpg|35px]] to open the “Update” menu. This icon can be found next to all user generated content in the "Items" menu.
::::::[[File:Editbutton.gif|650px]]
Select the “Publish” button on the “Update” menu. This will bring up the “Share on Steam Workshop” menu.
::::::[[File:Publishbutton.gif|650px]]
The Workshop preview image will default to the created items icon image. This can be changed by the user using the [[File:Openfilebrowser.png|35px]] icon or by selecting the picture box.
With the workshop title and workshop description section, the user can decide how their item is described and titled on the steams workshop.
::::::[[File:Publishingdescription.gif|650px]]
The “Public”, “Friends Only” and “Hidden” options will decide who can see the published item on the steam workshop. The public option will allow anyone to see and subscribe to the content. The friends only option will allow only friends to see and subscribe to the content. The hidden option will allow only the creator to see and subscribe to the content.
::::::[[File:Publicprivatepublish.gif|650px]]
Once all options have been selected select the “Create Workshop Item” button to publish the item to the steam workshop.
::::::[[File:Createbuttonpublish.jpg|650px]]
For details on editing your Workshop content please see the [[Editing Custom Content]] page.
<span style="color:red;">''Before uploading your content to the Steam Workshop, please ensure it does not contain any offensive content. We will not host content that contains such content.''</span>
<span style="color:red;">''Please also ensure that you are not using any existing copyrighted work or materials or infringing on any existing trademarks.''</span>
----
:::::::[[File:Lineup 4.png|600px]]
394503a342e0c42f7884c8b85d632faf336c6c4c